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Healer Spells


Combat Spells
# Spell Level Type Dimensions Item Item Level
1 Cause Wounds 1 Damage
2 Dispel Undead 2 Kill
3 Dispel Elemental 3 Kill
4 Cause Heavy Wounds 3 Damage
5 Banish Demon 4 Kill
6 Banish Devil 5 Kill
7 Power 5 Damage Wand of Power 33
8 Harm 7 Damage Ring of Power, Sphere of Harm 35,89
9 Touch of Draining 8 Damage Cube of Draining 109
10 Word of Death 10 Damage Holy Cube 109


Non-Combat Spells
# Spell Level Effect Item Item Level
1 Minor Cure 1 restore hits
2 Cure 1 restore hits
3 Resist Poison 1
4 Cure Disease 1 Potion of Health
5 Wake 1
6 Set Sanctuary 1
7 Minor Healing 2 restore hits
8 Cure Poison 2 Potion of Neutralization
9 Major Cure 3 restore hits Wand of Curing, Crystal of Healing 33,1
10 Charm of Freedom 3 Cures paralysis on others
11 Charm of Unveiling 4 see invisible potion of sight
12 Resist Paralysis 4 90% immunity from paralysis Potion of Movement
13 Heal 5 restore hits Dust of Life, Elven Ring, Sphere of Healing 49,67,89
14 Restoration 6 restore hits Cram Headgear, Gold Sash 119,375
15 Raise Dead 8 raise dead w/1 hit (if not stoned)
16 Restore Soul 11 raise dead w/full hits (if not stoned) Cube of Restoration, Cross of Life
17 Restore Flesh 15 raise dead w/1 hit, even if stoned (see morgue note below) Scarab of Life, Miruvor potion

* several items can cast or apply these


Healer Items in Level Order:
Level Item Item Item Item Item
1 Hands Cloak Leather Armor Leather Cap Leather Boots
2 Ring of Warding
3 Brown Cloak Padded Leather Armor
5 Robe of Insight Leather Girdle Boots of Swiftness
6 Amulet of Ultravision
9 Silver Cross
13 Scroll of Spells
21 White Sash
23 Dust of Disappearance
27 Ring of Protection
29 White Cloak
31 Girdle of Might
33 Gloves of Strength Wand of Curing Wand of Power
35 Boots of Evading Ring of Flames Ring of Frost Ring of Power
39 Iron-shod Staff
49 Dust of Life
53 Amulet of Life
55 Scarab of Invisibility
59 Ring of Defending
67 Ring of Teleport Ring of Opening Elven Ring
69 Suede Leather Armor Iron Staff
73 Black Cloak
81 Boots of Levitation
83 Amulet of Flames
89 Amulet of Infravision Sphere of Healing Sphere of Harm
91 Helm of Sight
93 Purple Sash
95 Atlantian Ring
99 Girdle of Strength
109 Holy Cube Cube of Restoration Cube of Draining
111 Master's Gloves
113 Scarab of Protection
117 Mithril-shod Staff
119 Cram Headgear
125 Tome of Spells Dragon's Blood Ring of Charming
129 Grey Cloak Studded Leather Armor
141 Boots of Stealth
163 Scarab of Defense
169 Medallion of the Dragons
177 Gloves of Power
183 Girdle of Power Staff of Warding
187 Ring of Truth
189 Backlash Sash Cuirboulli Armo
199 Cube Wall Fungus
203 Helm of Knowledge
209 Silver Cloak
211 Boots of Agility
243 Gloves of Might Gloves of Doom
249 Studded Cuirboulli
253 Scarab of Life
267 Staff of Defending Staff of Helarno
269 Girdle of Giant Strength
291 Ring of Splendour
301 Boots of the Elven Lords
303 Eymorg's Teacher Magenta Sash Dark Forge Armor
309 Grey Elven Robe Gloves of Death
319 Girdle of the Titans
323 Breath Taker
375 Gloves of Light Gold Sash
401 Ring of Life
429 Cloak of Enchantment
501 Wyvern Skin
509 Boots of the Titans Wizard's Talisman Brazier of Power Scintillating Robe

Healer Strategies

 With a 999 level healer:
 Con  Restore Soul Restore Flesh Scarab/Life Cube of\\
      (spell pts)  (spell pts)               Restoration\\
 ===  ============ ============= =========== ===========\\
  3       64%           64%          53%         49%\\
  4       69%           69%          58%         54%\\
  5       74%           74%          63%         59%\\
  6       79%           79%          68%         64%\\
  7       84%           84%          73%         69%\\
  8       89%           89%          78%         74%\\
  9       94%           94%          83%         79%\\
 10       98%           98%          88%         84%\\
 11       98%           98%          94%         88%\\
 12       98%           98%          98%         94%\\
 13       98%           98%          98%         98%\\

Level 159 is important for a healer; its when you can throw a 98% raise on 20 con. A level 169 Healer can throw 98% on a stoned Morloch (20 con).

The % raise is based on the deader's con and the Healer spell level, so just build the best Healer you can.

The morgue throws a raise more or less like a lvl 133 Healer. For a pitiful deader with a con of 8, the morgue will throw 83.5%, and that percentage increases 1 point per point of con up to 23. For 23-26, the morgue throws 98.5%. That is better than any Healer raise ever, but of course the morgue takes a con point. It's worth it if you're stoned and already losing the con.

For the Healer, a lvl 15 Healer with appropriate stats can throw all Healer spells. That lvl 15 Healer throws 79.6% on 16 con, and 1% more for every additional deader con up to 89.6% on a dead ogre with 26 con.

For every spell level, or every two char levels, the percentage boosts 0.2% across the board. It's time to celebrate at lvl 99, because you can throw 98%, albeit only on an ogre with 26 con.