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Magic Abilities

The dungeon is a dangerous place. Before you go down you should try
to always have the 10 player abilities.


# Magic Ability Information Displayed
1 Levitating Levitates user so they usually do not fall down chutes/pits just to right of charisma stat
2 Invisible Makes user invisible just to right of dexterity stat
3 Protected Adds +15% to Defense player status information (CTRL-L s)
4 Resistant to Fire Makes user resistant to fire player status information (CTRL-L s)
5 Resistant to Magic Makes user resistant to magic player status information (CTRL-L s)
6 Resistant to Draining Makes user resistant to draining player status information (CTRL-L s)
7 Can See Invisible Allows user to see invisible monsters player status information (CTRL-L s)
8 Breathing Water Stops user from drowning in water player status information (CTRL-L s)
9 Resistant to Paralysis Makes user resistant to paralysis player status information (CTRL-L s)
10 Resistant to Poison Makes user resistant to poison player status information (CTRL-L s)

* These abilities will go away if you set off a chest with a "Blackout"
trap. Be sure to frequently check your stats by pressing "LAB, s".

Potions/Dusts


# Magic Ability Potion/Dust Availability
1 Levitating Potion of Flight Unlimited supply in store - $50,143
2 Invisible Dust of Disappearance Found in dungeon
3 Protected
4 Resistant to Fire Dragon's Water Unlimited supply in store - $200,548
5 Resistant to Magic Elven Potion Found in dungeon, sometimes in store
6 Resistant to Draining Potion of Némyut Unlimited supply in store - $56,459
7 Can See Invisible Potion of Sight Found in dungeon, sometimes in store - $56,459
8 Breathing Water Potion of Respiration Unlimited supply in store - $100,279
9 Resistant to Paralysis Potion of Movement Unlimited supply in store - $401,074
10 Resistant to Poison none * none *

* Holy Bracers or Wyvern Skin resist poison. Healer or Mage can cast.

Below here will be tables listing ways to turn these abilities on listing all spells/items.
Listed in order of typical level of item giving the ability:


T
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p
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Spell Status Race w/Natural Ability W
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z
a
r
d
S
o
r
c
e
r
o
r
W
a
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c
k
M
a
g
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H
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Spell Items Price Items Explanation
D3 resist
magic
resistant to magic Elf, Troll 4 3 4 4 Elven Potion;

Wizard's Talisman

EP: u1 price $200,572 [2];

WT: $171,389,865 [120]

monster's spells have less effect
D9 amphibious
essence
breathing water Morloch 3 3 Potion of Respiration unlimited $100,279 [2] no drowning
D8 resist poison resistant to poison Ogre, Morloch, Gnome 2 1 Holy Bracers

Wyvern Skin

take less damage from poison
D10 resist paralysis resistant to paralysis Osiri, Ogre, Morloch, Gnome 5 6 6 5 4 Potion of Movement unlimited $401,074 [2] Spring Sash

Gold Wizard's Talisman

90% immunity from paralysis
D2 resist breath resistant to fire Troll,
Cirilian, Dwarf
5 4 4 6 Dragon's Water unlimited $200,548 [2] Amulets of Flames

Medallion of the Dragons Breath Taker

monster's breath does less damage
D5 feather essence Levitating 3 3 Potion of Flight unlimited $50,143 [2] Boots of Levitation (or better) levitate (small chance of falling)
D6 sight veil Invisible Dust of Disappearance u7 price $701,880 [5] Scarab of Invisibility (or better) can't be seen (+35 Def)
D4 soul veil resistant to
draining
Ogre, Cirilian, Giant 5 5 4 Potion of Némyut u7 price $56,459 [2] White Cloak (or better)

Amulet of Life

90% immunity from stat drain attack
D1 protection protected Cirilian 1 2 4 Ring of Protection (or better) +15% defense
D7 charm of unveiling can see invisible Osiri, Morloch, Dwarf 2 3 3 4 Potion of Sight unlimited $56,459 [2] Amulet of Ultravision orAmulet of Infravision

Adamantite Helmet (or better) Helm of Sight (or better)

see invisible monsters

Spell Points

Spells become less costly as characters gain levels. A level one spells costs 10 spell points when a character is level 1. That same spell costs 1 spell point when the character reaches level 13.

One can determine a spell's cost based on two variables:

  • C = character spell level. This can be found in the middle left of the avatar screen. It is one half the character spell level, rounding up.
  • S = spell spell level. This can be found throughout this wiki, or by pressing "q" in the city.

The formula is max(S,S2*10/C), rounding to the nearest whole number. Half values tend to round down, but not always.

S S2*10/1 Lvl 1, observed S2*10/20 Lvl 20 (39), observed
1 10 10 .5 1
2 40 40 2 2
3 90 90 4.5 4
4 160 160 8 8
5 250 250 12.5 12
6 360 360 18 18
7 490 490 24.5 24
8 640 640 32 32
10 1000 * 50 50
11 1210 * 60.5 61
15 2250 * 112.5 112