Home

Monsters

Maps

Guilds & Spells

Wearables

Items

Subscribe to Avatar Wiki Changes RSS

edit menu

Wizard Spells


Combat Spells
# Spell Level Type Dimensions Item Item Level
1 Cause Wounds 1 Damage 2x2
2 Dispel Undead 3 Kill 4x7
3 Dazzle 3 Kill 3x2
4 Cause Heavy Wounds 3 Damage 3x4
5 Light Spray 4 Kill 4x2
6 Poison 4 Kill 3x4
7 Banish Demon 5 Kill
8 Dispel Elemental 5 Kill 4x6
9 Power 5 Damage 3x6 Wand of Power
10 Banish Devil 6 Kill
11 Harm 7 Damage 4x7 Sphere of Harm, Ring of Power
12 Touch of Draining 8 Damage 4x8 Cube of Draining
13 Word of Death 10 Damage 4x9 Holy Cube 109


Non-Combat Spells
# Spell Level Effect Item Item Level
1 Set Santuary 1 Set return location for Sanctuary spell None
2 Protection 1 +15% Defense Ring*
3 Charm of Unveiling 2 See Invisble Monsters Potion of Sight, Helm *
4 Feather Essence 3 Levitates user Potion of Flight, Boots *
5 Amphibious Essence 3 Breathe Water Potion of Respiration *
6 Resist Magic 4 Resist Monster Spells Elven Potion, Talisman *
7 Resist Breath 5 Resist Breath Dragon's Water, Amulet *
8 Soul Veil 5 Resist Draining Potion of Némyut, Cloak *
9 Charm of Freedom 5 Cures paralysis on others
10 Resist Paralysis 5 Resist Paralysis Potion of Movement, Sash *


Teleport Spells
# Spell Level Effect Item Item Level
1 Ethereal Portal 1 Teleport 1 space directly forward Boots of Agility
2 Displacement 4 Teleport within a level Boot of the Elven Lords, Sphere of Dislocation
3 Teleport 8 Teleport up to 3 levels Cube of Teleportation, Ring of Teleportation
4 Word of Recall 25 Teleport to previously visited location, Ages user 9 weeks

Wizards used to have the Sanctuary spell, but it was taken away.

Sanctuary: Teleport to previously visited location, Ages user 26 weeks,
can be called during combat. Can only cast using a Prism of Sanctuary.

Wizard Strategies